Sephiria Guides
From your first Bunnyville steps to Hard Mode clears — every system explained with links to builds and weapons.
Why this hub exists
Sephiria is a top-down action roguelite from TEAM HORAY (the studio behind Dungreed) where you play a bunny hero leaving Bunnyville to push through six chapters of escalating danger. Version 1.0 landed on 2026-07-31 after Early Access that began 2025-04-03, adding Side Bag inventory, Miracles, Potions, and a fuller endgame. Runs are fast and lethal, but permanent power comes from Destiny Inscription, town talents with Ken, and the artifact builds you refine over dozens of attempts.
This hub collects the guides players search for most: how to start, how combat actually works, how Steam co-op behaves, how permanent progression spends Sapphires, and when Hard Mode is worth the elemental modifiers. Each page is written for 1.0 systems — no redeem codes, no Roblox assumptions — and cross-links to Builds, Weapons, and Items so you can jump straight into synergies.
Start here: core guides
Getting Started
Your first afternoon in Sephiria should not be spent guessing which door leads to a run or which weapon branch fits your reflexes. The getting-started guide walks through Bunnyville layout, picking one of six weapon families, reading red laser telegraphs, and knowing when to bank a run versus push a chapter boss. It also explains how a failed run still feeds Destiny Inscription and why you should repair Ken’s house before chasing Hard Mode.
Controls & Combat
Sephiria’s dodge-and-parry loop is built around right-click (RMB) defensive options and clearly telegraphed red beams you can read at pixel scale. The controls guide maps keyboard and controller defaults, explains stamina and i-frames expectations, and ties combat literacy to survivability in later chapters where attack patterns stack modifiers.
Talents
Talents unlock after Ken’s Home Repair quest — gather wood in the southwest forest, bring a hammer, enter Ken’s house — and spend points separately from Destiny Inscription. Early picks like Survival, Endure, Wisdom, Swiftness, Patience, and Wrath define your account floor; late Tablet Imprinting and Unique Stacking amplify endgame grids. Featured on this hub because talents gate before you judge Sephiria “too hard.”
Side Bag
Introduced in 1.0, the Side Bag stores inactive spare artifacts unlocked via an inscription node. Swap burst or sustain pieces before chapter bosses — especially Chapter 6 and Hard Mode — instead of discarding awkward drops. Pairs directly with Inventory Grid Q/E preview habits.
Costumes
Costumes change starting stat packages before artifacts apply. Brown Rabbit trades crit for evasion; Braided Hair Rabbit trades dash recovery for attack and movement speed. Unlockable outfits like Skeleton, Wingless Bat, and Adventurer (community-reported conditions) add long-term goals beyond Sapphire grinding.
Online Co-op
Up to four players can enter runs together through the Mysterious Door in Bunnyville via Steam online play. Co-op changes positioning and aggro but does not support host migration — if the host disconnects, the session ends. Read this before inviting friends so you plan around connection stability and shared loot rules.
Destiny Inscription
Sapphires earned across runs unlock permanent nodes on the Destiny Inscription board — the backbone of long-term power separate from random artifact drops. This guide prioritizes early nodes, explains how inscription interacts with talents from Ken’s Home Repair quest, and points to the Destiny Checklist tool for tracking purchases.
Hard Mode
After you understand baseline chapters, Hard Mode layers elemental modifiers on enemies and rewards players who already know telegraph timing and inventory grid planning. The guide covers unlock expectations, modifier types, and when your weapon tier choices matter more than raw inscription stats.
Chapter Walkthrough
The full six-chapter climb — Mole Base, Grassland, Library, Wasteland, Root Cave, and the Chapter 6 finale — with boss guide links for each biome, Side Bag unlock timing, Destiny Inscription pacing, and when Hard Mode is safe. Featured for players searching campaign routing after Getting Started.
Advanced Tips
Post-clear 1.0 habits: Sword & Shield blocking after Patch 1.0.21, Side Bag boss swaps, Alchemy Combo routing, preset discipline, and Patch 1.0.23 fixes for co-op Miracle select and costume Side Bag swaps. Read after your first normal campaign clear.
Merchants & Economy
Gold, reroll discipline, Anvil upgrades, Tree Root routing, Wandering Merchant detours, and the Suspicious Hat Merchant — plus when to sell artifacts that do not fit your inventory grid. Patch 1.0.23 restored merchant placement after combat; this guide reflects current shop routing.
Secret Rooms
Cracked-wall chambers hide money boxes, artifacts, tablets, dice, and potion boxes. Learn top-border crack tells, adjacency habits, and when to stop wall-bashing so you still reach Route Nodes. Featured because free loot is easy to walk past after every clear.
Route Nodes
Anvil weapon upgrades, Enchantment artifact levels, once-per-run Tree Roots Miracles, fixed shops, and the Training Doll — pathing that finishes a build before the chapter boss. Pair with Merchants & Economy and Miracles & Potions.
Alchemy Combo
Tablet plus artifact alchemy interactions that feed the Combo Effects panel — including Side Bag tablet triggers fixed in Patch 1.0.23. Pair with Miracles & Potions when ingredient procs matter mid-campaign.
Summon Companions
Colin rooms, Companion combo artifacts, and Alfonso’s Horn scaling for summon-heavy grids — distinct from Companion Build co-op roles. Patch 1.0.24 stopped Collin dialogue spam after permanent companion join.
Gauntlet Mode
Wave scoring and Training Grounds with Moro for weapon unlock drills — practice boss telegraphs before Hard Mode. Watch Steam news for Training Grounds freeze fixes tracked toward 1.0.25.
Weapon Upgrades
Anvil in-run choices versus permanent blacksmith nodes in Bunnyville — irreversible meta upgrades, branch offer rates, Tier 2–3 transformations, and the Chapter 1–2 speed loop for materials. Pair with Route Nodes and Weapon Types.
Presets
Preset Settings save weapon, artifact, tablet, and costume loadouts before runs. Patch 1.0.24 remapped the preset key; 1.0.21 fixed save/load bugs — verify your grid after every load.
Achievements
All 27 Steam achievements — campaign bosses, secret rooms, alternate finales, animal rescues, and Root’s Retreat stages 1 / 15 / 30.
Save Files
Official Windows and macOS save paths, SLOT backups, Player.log folders, and restore steps after corruption — including 1.0.24 backup-load fixes.
Training Grounds
Moro weapon unlock drills in Bunnyville, freeze troubleshooting from 1.0.24 → 1.0.25, and how Training Grounds differ from Gauntlet and Training Doll nodes.
Platforms
Steam Windows and macOS only — answers “Is Sephiria on Switch?” with a clear no until TEAM HORAY announces otherwise.
Root’s Retreat
Hard Mode stage milestones, Steam achievement trio, and prep loops before Stage 15 and Stage 30 climbs.
Gamepad & Controllers
DualSense, DualShock, and Xbox-style pads after Patch 1.0.26: on-screen magic UI, RT Quick Cast 1, extra quick-cast binds, and the 1.0.28 Hard Mode difficulty selector fix. Featured because pad players were missing Tension, Festival of Blood honesty, and a working heat slider.
How guides connect to the rest of the wiki
Guides explain systems; other hubs apply them to loadouts. When a guide mentions artifacts or tablets, follow through to Artifacts and Tablet Combinations. When combat sections reference weapon branches, open Weapon Types and the Tier List for branch-specific tips. Endgame readers should pair Hard Mode with Chapter 6 Final Boss and the 1.0 update notes. Campaign routing lives on Chapter Walkthrough with per-chapter boss links from Chapter 1 Bosses through Qliphoth.
Recommended reading order
- Getting Started — first run, town loop, Ken’s quest.
- Controls & Combat — telegraphs, RMB defense, stamina habits.
- Talents — Home Repair unlock and early point priorities.
- Side Bag — 1.0 storage and boss swap workflow.
- Inventory Grid — how artifacts and tablets actually combine.
- Destiny Inscription — Sapphire spending priorities.
- Costumes — starting stat tradeoffs before you commit a build.
- Chapter Walkthrough — six-chapter pacing and boss guide links.
- Online Co-op or Hard Mode depending on solo vs endgame goals.
- Advanced Tips — 1.0.23 discipline after your first clear.
- Merchants & Economy — gold, reroll, and Hat Merchant routing.
- Alchemy Combo — tablet alchemy and Side Bag triggers.
- Secret Rooms — cracked walls and hidden loot.
- Route Nodes — Anvil, Enchantment, Tree Roots, shops.
- Summon Companions — Colin tokens and companion combo grids.
- Gauntlet Mode — Moro drills and wave practice before Hard Mode.
- Weapon Upgrades — Anvil routing and permanent blacksmith planning.
- Presets — save/load loadouts and post-patch verification.
- Achievements — full Steam unlock checklist.
- Training Grounds — Moro drills before Hard Mode.
- Root’s Retreat — Hard Mode stage milestones.
- Save Files — backup SLOT data before marathon sessions.
- Platforms — PC Steam availability and Switch status.
- Gamepad — DualSense, DualShock, Quick Cast, and Hard Mode on a pad after 1.0.26 / 1.0.28.
Quick reference table
| Topic | Guide | Also see |
|---|---|---|
| First runs | Getting Started | Weapon Types |
| Defense timing | Controls | Tier List |
| Talents / Ken quest | Talents | Destiny Inscription |
| 1.0 storage | Side Bag | Inventory Grid |
| Starting stats | Costumes | Weapon Types |
| Permanent power | Destiny Inscription | Destiny Checklist |
| Multiplayer | Co-op | Companion Build |
| Endgame | Hard Mode | Chapter 6 Boss |
| Campaign pacing | Chapter Walkthrough | Bosses hub |
| Post-clear efficiency | Advanced Tips | Patch 1.0.24 |
| Gold and shops | Merchants & Economy | Artifacts |
| Alchemy synergies | Alchemy Combo | Combo Effects |
| Hidden loot | Secret Rooms | Artifacts |
| Floor pathing | Route Nodes | Merchants & Economy |
| Summon grids | Summon Companions | Combo Effects |
| Pattern practice | Gauntlet Mode | Bosses hub |
| Weapon meta | Weapon Upgrades | Tier List |
| Saved loadouts | Presets | Side Bag |
| Steam unlocks | Achievements | Root’s Retreat |
| Moro drills | Training Grounds | Gauntlet Mode |
| Hard Mode stages | Root’s Retreat | Hard Mode |
| Backup slots | Save Files | Presets |
| Switch / PC status | Platforms | Review |
Sephiria rewards players who learn systems once and then iterate builds — use this hub as the map, then dive into specialized pages when a run stalls.
Frequently Asked Questions
Quick answers to the most common questions.
Which Sephiria guide should I read first?
Start with Getting Started, then Controls. Unlock Talents via Home Repair and Side Bag on Destiny Inscription before Hard Mode.
Do these guides cover Sephiria 1.0 and hotfixes?
Yes. Guides assume the July 2026 1.0 release and link Updates through Patch 1.0.28 — including 1.0.26 spectate, 15 preset slots, Dagger chains, Chapter 6 stun fixes, gamepad magic, and the 1.0.28 Chapter 4 UI / Hard Mode pad selector.
Where do builds and items fit in?
Guides teach mechanics; Builds (including Combo Effects) and Items apply them. After Getting Started, read Talents, Side Bag, Inventory Grid, and Artifacts.
How do I unlock talents and Side Bag?
Talents require Ken's Home Repair quest after the inscription node unlocks. Side Bag requires a separate Destiny Inscription purchase in 1.0 — both guides walk through steps.
Is there a codes guide for Sephiria?
No. Sephiria is a Steam roguelite without redeem codes. Progress comes from runs, Sapphires, talents, and gear — not promotional strings.
Where are achievements, Training Grounds, and Root's Retreat?
See Achievements for all 27 Steam unlocks, Training Grounds for Moro weapon drills, and Root's Retreat for Hard Mode stage milestones. Platforms covers Switch status; Save Files covers SLOT backups.